

Sure, the rotation aspect is novel, and the background is wonderfully trippy, but these stages just aren’t very fun. I don’t think anyone’s going to argue with me when I say “Sonic 1 special stages aren’t very good and feel like an extended programming demo.” A lot of Sonic 1 feels rough and experimental, and these stages definitely fit that description. We’re going to be looking at all of the classic Sonic series special stages 1 and evaluating each type… and maybe tell a fun story or two of youthful obsession.

This time, we’re not reviewing games, but games within games.

So, readers, I would like to once again present you with a painstakingly compiled list of mini-reviews. And, my friends, Sonic Mania’s special stages are absolutely not fun, especially in comparison to some of the other great special stages Sonic has offered us. I think I have a pretty damn good idea of what makes for a fun Sonic special stage. I’ve spent a tremendous amount of time in these games’ special stages. They’re absolutely the weak link in an otherwise spectacular game, and having to play more of them was not a fun prospect, made worse by the fact that the special stage rings are still a royal pain in the ass to find (and farm in postgame). I don’t know why this point in particular seemed to get folks all in a huff, because… well, yeah, Sonic Mania special stages are pretty miserable. (It’s a joke, people.)īut some folks seemed unusually incensed that I said the special stages were bad. I had to dock a point immediately right there. I mean, the team had the opportunity to put the Love Tester back into Studiopolis and they didn’t.
#Blue spheres sonic mania plus#
Hey, I reviewed Sonic Mania Plus recently! Some people seemed to take issue with the fact that I said the new content was a bit of a letdown - which I think more people might be inclined to agree with now that the game’s out.
